GameStop's growth pivot is leveraged to the trading-card market and to Power Packs (its digital-pack-to-PSA-graded-card platform launched April 15, 2026). This page tracks the reported collectibles revenue from filings, the broader card-market health (PSA grading volume + a configurable card-price index), and a modeled illustration of Power Packs unit economics using the platform's public mechanics. Three kinds of data, clearly labeled.
GameStop's quarterly collectibles revenue, extracted from each 10-Q's product-category breakout. Compared against the card-market index (when a price provider is connected).
The full /app terminal has the Collectibles tab plus GME Brain situation reports, AI filing analysis, and every other tool. Free during early access, no card.
Live catalog snapshot, the four categories, and a modeled illustration of GME's per-pack take at each tier — using the platform's public mechanics (~90% buyback, ~6% P2P fee). Sales volume and revenue are not disclosed; the model is illustrative only.
Four per-category baskets (Pokémon / Football / Basketball / Baseball) mirroring Power Packs' launch categories. Methodology is visible; the basket composition lives in the source and is operator-tunable.
This page mixes data of different reliability. Read these before drawing conclusions.
Power Packs launched April 15, 2026 at powerpacks.gamestop.com. Digital packs unlock real PSA-graded cards across four categories at fixed price tiers ($25–$2,500). GameStop earns on pack supply, an ~90% instant-buyback option, and a ~6% peer-to-peer marketplace fee.
Reported by category in every 10-Q/10-K MD&A. FY2024 ~$718M; FY2025 ~$1.06B; latest quarter live on this page. Power Packs specifically is NOT separately disclosed.
A weighted basket of benchmark graded cards (Pokémon, football, basketball, baseball), indexed to 100 at a base date. Basket composition is operator-curated and visible. Prices come from PriceCharting/TCGplayer when a key is configured; otherwise renders "not connected" — never fabricated.
No — they're modeled illustrations using the platform's announced mechanics. GameStop has not disclosed Power Packs sales or revenue. The model shows order-of-magnitude implied take per tier.
GemRate's public monthly recap archive (community-trusted aggregator). PSA itself publishes no aggregate volume feed. PSA volume is a proxy for the broader card-market health, not a GameStop metric.
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Informational and educational only — not financial advice. Reported figures from GameStop SEC filings; external proxies (PSA, card indices) clearly attributed; Power Packs economics are modeled illustrations using public mechanics, not reported figures.