Collectibles thesis · GME data + public proxies

GameStop Collectibles & Power Packs

GameStop's growth pivot is leveraged to the trading-card market and to Power Packs (its digital-pack-to-PSA-graded-card platform launched April 15, 2026). This page tracks the reported collectibles revenue from filings, the broader card-market health (PSA grading volume + a configurable card-price index), and a modeled illustration of Power Packs unit economics using the platform's public mechanics. Three kinds of data, clearly labeled.

Market vs GameStop

GameStop's quarterly collectibles revenue, extracted from each 10-Q's product-category breakout. Compared against the card-market index (when a price provider is connected).

See the collectibles thesis next to live flow + filings + earnings.

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Power Packs

Live catalog snapshot, the four categories, and a modeled illustration of GME's per-pack take at each tier — using the platform's public mechanics (~90% buyback, ~6% P2P fee). Sales volume and revenue are not disclosed; the model is illustrative only.

Category sub-indices

Four per-category baskets (Pokémon / Football / Basketball / Baseball) mirroring Power Packs' launch categories. Methodology is visible; the basket composition lives in the source and is operator-tunable.

Caveats

This page mixes data of different reliability. Read these before drawing conclusions.

FAQ

What is GameStop Power Packs?

Power Packs launched April 15, 2026 at powerpacks.gamestop.com. Digital packs unlock real PSA-graded cards across four categories at fixed price tiers ($25–$2,500). GameStop earns on pack supply, an ~90% instant-buyback option, and a ~6% peer-to-peer marketplace fee.

How much does GameStop earn from collectibles?

Reported by category in every 10-Q/10-K MD&A. FY2024 ~$718M; FY2025 ~$1.06B; latest quarter live on this page. Power Packs specifically is NOT separately disclosed.

What's the card-market index?

A weighted basket of benchmark graded cards (Pokémon, football, basketball, baseball), indexed to 100 at a base date. Basket composition is operator-curated and visible. Prices come from PriceCharting/TCGplayer when a key is configured; otherwise renders "not connected" — never fabricated.

Are the Power Packs unit economics real?

No — they're modeled illustrations using the platform's announced mechanics. GameStop has not disclosed Power Packs sales or revenue. The model shows order-of-magnitude implied take per tier.

Where does PSA grading data come from?

GemRate's public monthly recap archive (community-trusted aggregator). PSA itself publishes no aggregate volume feed. PSA volume is a proxy for the broader card-market health, not a GameStop metric.

More on GameStop: FTD & Reg SHO · off-exchange volume % · share structure · DRS tracker · GME key levels · live GME options flow · GME gamma exposure · GameStop × eBay deal · free access · disclaimer

Informational and educational only — not financial advice. Reported figures from GameStop SEC filings; external proxies (PSA, card indices) clearly attributed; Power Packs economics are modeled illustrations using public mechanics, not reported figures.